Track Details

Final Ultimatum 5 - 27 mixes

  1. Play
    Final Ultimatum 2139/3 Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense intro into high octane action sequence with orchestra & beats
    3:36
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    • Tempo NotesMedium
    • ISRCGB-FFM-14-13903
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  2. Play
    Final Ultimatum 2 2139/52 Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense intro into action sequence with orchestra & beats. No brass
    3:36
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    • Tempo NotesMedium
    • ISRCGB-FFM-14-13952
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  3. Play
    Final Ultimatum 3 2139/53 Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense intro into orchestral action sequence with plenty of suspense
    3:36
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    • Tempo NotesMedium
    • ISRCGB-FFM-14-13953
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  4. Play
    Final Ultimatum 4 2139/54 Paul Mottram (PRS) | Bob Bradley (PRS)
    High octane action sequence with orchestra & beats. Button ending
    2:36
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    • Tempo NotesMedium
    • ISRCGB-FFM-14-13954
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  5. Play
    Final Ultimatum 5 2139/55 Paul Mottram (PRS) | Bob Bradley (PRS)
    High octane orchestral & beats action sequence. Shorter version
    1:57
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    • Tempo NotesMedium
    • ISRCGB-FFM-14-13955
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  6. Play
    Final Ultimatum 6 2139/56 Paul Mottram (PRS) | Bob Bradley (PRS)
    High octane orchestral action sequence. Shorter version, orchestra mix
    1:47
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    • Tempo NotesMedium
    • ISRCGB-FFM-14-13956
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  7. Play
    Final Ultimatum 7 (60) 2139/57 Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense intro into high octane action sequence with orchestra & beats
    1:00
    Add to favourites Add to cart
    • Tempo NotesMedium
    • ISRCGB-FFM-14-13957
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  8. Play
    Final Ultimatum 8 (60) 2139/58 Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense intro into orchestral action sequence at 0:15 with plenty of suspense
    1:00
    Add to favourites Add to cart
    • Tempo NotesMedium
    • ISRCGB-FFM-14-13958
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  9. Play
    Final Ultimatum 9 (60) 2139/59 Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense intro into high octane electro action at 0:15
    1:00
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    • Tempo NotesMedium
    • ISRCGB-FFM-14-13959
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  10. Play
    Final Ultimatum 10 (60) 2139/60 Paul Mottram (PRS) | Bob Bradley (PRS)
    High octane action sequence with orchestra & beats
    1:00
    Add to favourites Add to cart
    • Tempo NotesMedium
    • ISRCGB-FFM-14-13960
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  11. Play
    Final Ultimatum 11 (60) 2139/61 Paul Mottram (PRS) | Bob Bradley (PRS)
    Orchestral action sequence with plenty of suspense
    1:00
    Add to favourites Add to cart
    • Tempo NotesMedium
    • ISRCGB-FFM-14-13961
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  12. Play
    Final Ultimatum 12 (60) 2139/62 Paul Mottram (PRS) | Bob Bradley (PRS)
    High octane electro action, chasing & building
    1:00
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    • Tempo NotesMedium
    • ISRCGB-FFM-14-13962
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  13. Play
    Final Ultimatum 13 2139/63 Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense cinematic strings with synth sound effects
    0:55
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    • Tempo NotesMedium
    • ISRCGB-FFM-14-13963
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  14. Play
    Final Ultimatum 14 2139/64 Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense cinematic strings with minimal synth fx
    0:55
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    • Tempo NotesMedium
    • ISRCGB-FFM-14-13964
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  15. Play
    Final Ultimatum 15 2139/65 Paul Mottram (PRS) | Bob Bradley (PRS)
    Simple but powerful, tense cinematic strings
    0:55
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    • Tempo NotesMedium
    • ISRCGB-FFM-14-13965
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  16. Play
    Final Ultimatum 16 (30) 2139/66 Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense intro into high octane action sequence with orchestra & beats
    0:30
    Add to favourites Add to cart
    • Tempo NotesMedium
    • ISRCGB-FFM-14-13966
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  17. Play
    Final Ultimatum 17 (30) 2139/67 Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense intro into orchestral action sequence at 0:07 with plenty of suspense
    0:30
    Add to favourites Add to cart
    • Tempo NotesMedium
    • ISRCGB-FFM-14-13967
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  18. Play
    Final Ultimatum 18 (30) 2139/68 Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense intro into high octane electro action at 0:07
    0:30
    Add to favourites Add to cart
    • Tempo NotesMedium
    • ISRCGB-FFM-14-13968
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  19. Play
    Final Ultimatum 19 (30) 2139/69 Paul Mottram (PRS) | Bob Bradley (PRS)
    High octane action sequence with orchestra & beats
    0:30
    Add to favourites Add to cart
    • Tempo NotesMedium
    • ISRCGB-FFM-14-13969
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  20. Play
    Final Ultimatum 20 (30) 2139/70 Paul Mottram (PRS) | Bob Bradley (PRS)
    Orchestral action sequence with plenty of suspense
    0:30
    Add to favourites Add to cart
    • Tempo NotesMedium
    • ISRCGB-FFM-14-13970
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  21. Play
    Final Ultimatum 21 (30) 2139/71 Paul Mottram (PRS) | Bob Bradley (PRS)
    High octane electro action, chasing & building
    0:30
    Add to favourites Add to cart
    • Tempo NotesMedium
    • ISRCGB-FFM-14-13971
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  22. Play
    Final Ultimatum 22 (Bumper) 2139/72 Paul Mottram (PRS) | Bob Bradley (PRS)
    Heroic orchestral bumper with powerful, dramatic drums
    0:24
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    • Tempo NotesMedium
    • ISRCGB-FFM-14-13972
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  23. 0:22
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    • Tempo NotesMedium
    • ISRCGB-FFM-14-13973
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  24. Play
    Final Ultimatum 24 (Sting) 2139/74 Paul Mottram (PRS) | Bob Bradley (PRS)
    Low fatalistic orchestral sting with sfx
    0:11
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    • Tempo NotesMedium
    • ISRCGB-FFM-14-13974
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  25. Play
    0:10
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    • Tempo NotesMedium
    • ISRCGB-FFM-14-13975
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  26. Play
    Final Ultimatum 26 (Sting) 2139/76 Paul Mottram (PRS) | Bob Bradley (PRS)
    Dramatic orchestral sting with swirling fx to finish
    0:05
    Add to favourites Add to cart
    • Tempo NotesMedium
    • ISRCGB-FFM-14-13976
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  27. Play
    Final Ultimatum 27 (Sting) 2139/77 Paul Mottram (PRS) | Bob Bradley (PRS)
    Dramatic orchestral sting with swirling fx to finish. Shorter version
    0:05
    Add to favourites Add to cart
    • Tempo NotesMedium
    • ISRCGB-FFM-14-13977
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Pursuit & Final Showdown for closely related but differently structured tracks. Works well as a set of action cues.
  1. Play
    Action Hero 1177/1 8 mixes Gareth Johnson (PRS) | Paul Mottram (PRS)
    Classic thriller soundtrack. Violent drums with large orchestral score
    3:19
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  2. Play
    Final Pursuit 2139/5 8 mixes Bob Bradley (PRS) | Paul Mottram (PRS)
    Threatening orchestra builds with dark electronic textures & dramatic drums
    1:46
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  3. Play
    Final Showdown 2139/7 10 mixes Paul Mottram (PRS) | Bob Bradley (PRS)
    Chasing orchestra, drums & electronica erupt with sweeping strings at 0:57
    1:28
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  4. Play
    Girl In The Crowd 2416/5 18 mixes Luke Richards (PRS)
    Urgent orchestral hybrid with piano, driving pulse & mysterious opening
    3:03
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  5. Play
    Power Shift 2139/2 24 mixes Bob Bradley (PRS) | Paul Mottram (PRS)
    Atmospheric orchestral intro builds heroically with powerful beats & choir
    4:04
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  6. Play
    Rising Tensions 2139/1 22 mixes Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense & exciting orchestra builds with heavy beats & electronica
    4:36
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  7. Play
    Storm Force Epic 1731/1 14 mixes Bob Bradley (PRS) | Paul Mottram (PRS)
    Epic episodic action track with orchestra & beats
    5:09
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  8. Play
    Storm Runner 2505/3 10 mixes James Brett (PRS/BMI)
    Tense driving orchestral action adventure with heroic brass, choir & synths
    3:28
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