Track Details

Night Streets 3 - 10 mixes

  1. Play
    Night Streets 1329/3 Bob Bradley (PRS)
    Uneasy deep pulsing groove with retro guitar & sinister samples
    2:49
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    • Tempo NotesMedium
    • ISRCGB-FFM-09-32903
    • PublisherAudio Network Limited
    • Release Year2009
    FactoidInfrasound is used as sound design in horror movies to give a sense of sickness and uneasiness.
  2. Play
    Night Streets 2 1329/22 Bob Bradley (PRS)
    Uneasy deep pulsing groove with dub mixing & sinister samples
    2:49
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    • Tempo NotesMedium
    • ISRCGB-FFM-09-32922
    • PublisherAudio Network Limited
    • Release Year2009
    FactoidInfrasound is used as sound design in horror movies to give a sense of sickness and uneasiness.
  3. Play
    Night Streets 3 1329/23 Bob Bradley (PRS)
    Uneasy sweeping pads with retro guitar & sinister samples
    1:57
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    • Tempo NotesMedium
    • ISRCGB-FFM-09-32923
    • PublisherAudio Network Limited
    • Release Year2009
    FactoidInfrasound is used as sound design in horror movies to give a sense of sickness and uneasiness.
  4. Play
    Night Streets 4 1329/24 Bob Bradley (PRS)
    Ghostly sweeping pads with sinister samples
    1:37
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    • Tempo NotesMedium
    • ISRCGB-FFM-09-32924
    • PublisherAudio Network Limited
    • Release Year2009
    FactoidInfrasound is used as sound design in horror movies to give a sense of sickness and uneasiness.
  5. Play
    Night Streets 5 (60) 1329/25 Bob Bradley (PRS)
    Uneasy deep pulsing groove with retro guitar & sinister samples
    1:00
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    • Tempo NotesMedium
    • ISRCGB-FFM-09-32925
    • PublisherAudio Network Limited
    • Release Year2009
    FactoidInfrasound is used as sound design in horror movies to give a sense of sickness and uneasiness.
  6. Play
    Night Streets 6 (30) 1329/26 Bob Bradley (PRS)
    Uneasy deep pulsing groove with retro guitar & sinister samples
    0:30
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    • Tempo NotesMedium
    • ISRCGB-FFM-09-32926
    • PublisherAudio Network Limited
    • Release Year2009
    FactoidInfrasound is used as sound design in horror movies to give a sense of sickness and uneasiness.
  7. Play
    0:18
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    • Tempo NotesMedium
    • ISRCGB-FFM-09-32927
    • PublisherAudio Network Limited
    • Release Year2009
    FactoidInfrasound is used as sound design in horror movies to give a sense of sickness and uneasiness.
  8. Play
    Night Streets 8 (Sting) 1329/28 Bob Bradley (PRS)
    Uneasy reverse effect sting with guitar tail
    0:17
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    • Tempo NotesMedium
    • ISRCGB-FFM-09-32928
    • PublisherAudio Network Limited
    • Release Year2009
    FactoidInfrasound is used as sound design in horror movies to give a sense of sickness and uneasiness.
  9. Play
    Night Streets 9 (Sting) 1329/29 Bob Bradley (PRS)
    Uneasy synth build sting with guitar tail
    0:14
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    • Tempo NotesMedium
    • ISRCGB-FFM-09-32929
    • PublisherAudio Network Limited
    • Release Year2009
    FactoidInfrasound is used as sound design in horror movies to give a sense of sickness and uneasiness.
  10. Play
    Night Streets 10 (Sting) 1329/30 Bob Bradley (PRS)
    Retro guitar sting with beats
    0:11
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    • Tempo NotesMedium
    • ISRCGB-FFM-09-32930
    • PublisherAudio Network Limited
    • Release Year2009
    FactoidInfrasound is used as sound design in horror movies to give a sense of sickness and uneasiness.
  1. Play
    Cheat The Gallows 1147/4 7 mixes Barrie Gledden (PRS) | Kes Loy (PRS) | Chris Bussey (PRS)
    Haunting soundscape with hypnotic bass & drums. Tension builds
    3:19
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  2. Play
    Hidden Truth 1295/5 6 mixes Igor Dvorkin (PRS) | Duncan Pittock (PRS)
    Uneasy piano gradually building to powerful guitar riffs with hip-hop beats
    3:19
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  3. Play
    Laying in Wait 1295/1 3 mixes Igor Dvorkin (PRS) | Duncan Pittock (PRS)
    Sparse, gradual build. Sense of foreboding
    4:00
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  4. Play
    Spy Game 1370/5 7 mixes Bob Bradley (PRS) | Richard Moore (PRS)
    Dark breakbeat groove with murky effects - very cool!
    3:21
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  5. Play
    Urgent Situation 1297/4 6 mixes Igor Dvorkin (PRS) | Duncan Pittock (PRS)
    Time is running out. Tense percussion & effects gradually building
    2:39
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