Track Details

Hunted 5 (60 Promo) - 14 mixes

  1. Play
    Hunted 2451/2 David O'Brien (PRS)
    Eerie sounds & industrial rhythms lead to ticking groove & drums climax
    1:58
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    • Tempo NotesFast
    • ISRCGB-FFM-15-45102
    • PublisherAudio Network Limited
    • Release Year2015
    FactoidAlthough they may appear to be badly camouflaged, when they are in a herd the zebra's distinct stripes merge into a big mass and make it hard for predators to single out individual animals.
  2. Play
    Hunted 2 2451/22 David O'Brien (PRS)
    Texture mix with eerie, industrial sounds. No ticking groove or drums
    2:00
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    • Tempo NotesFast
    • ISRCGB-FFM-15-45122
    • PublisherAudio Network Limited
    • Release Year2015
    FactoidAlthough they may appear to be badly camouflaged, when they are in a herd the zebra's distinct stripes merge into a big mass and make it hard for predators to single out individual animals.
  3. Play
    Hunted 3 2451/23 David O'Brien (PRS)
    Industrial rhythms lead to ticking groove & drums climax. Drums mix
    1:53
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    • Tempo NotesFast
    • ISRCGB-FFM-15-45123
    • PublisherAudio Network Limited
    • Release Year2015
    FactoidAlthough they may appear to be badly camouflaged, when they are in a herd the zebra's distinct stripes merge into a big mass and make it hard for predators to single out individual animals.
  4. Play
    Hunted 4 (60) 2451/24 David O'Brien (PRS)
    Eerie sounds & industrial rhythms lead to ticking groove
    1:00
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    • Tempo NotesFast
    • ISRCGB-FFM-15-45124
    • PublisherAudio Network Limited
    • Release Year2015
    FactoidAlthough they may appear to be badly camouflaged, when they are in a herd the zebra's distinct stripes merge into a big mass and make it hard for predators to single out individual animals.
  5. Play
    Hunted 5 (60 Promo) 2451/25 David O'Brien (PRS)
    Eerie sounds lead to ticking groove & drums climax
    1:00
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    • Tempo NotesFast
    • ISRCGB-FFM-15-45125
    • PublisherAudio Network Limited
    • Release Year2015
    FactoidAlthough they may appear to be badly camouflaged, when they are in a herd the zebra's distinct stripes merge into a big mass and make it hard for predators to single out individual animals.
  6. Play
    Hunted 6 (30) 2451/26 David O'Brien (PRS)
    Ticking groove with end rise
    0:30
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    • Tempo NotesFast
    • ISRCGB-FFM-15-45126
    • PublisherAudio Network Limited
    • Release Year2015
    FactoidAlthough they may appear to be badly camouflaged, when they are in a herd the zebra's distinct stripes merge into a big mass and make it hard for predators to single out individual animals.
  7. Play
    Hunted 7 (30 Promo) 2451/27 David O'Brien (PRS)
    Eerie sounds lead to ticking groove with end rise
    0:30
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    • Tempo NotesFast
    • ISRCGB-FFM-15-45127
    • PublisherAudio Network Limited
    • Release Year2015
    FactoidAlthough they may appear to be badly camouflaged, when they are in a herd the zebra's distinct stripes merge into a big mass and make it hard for predators to single out individual animals.
  8. Play
    Hunted 8 (Sting) 2451/28 David O'Brien (PRS)
    Eerie sounds & industrial rhythms sting
    0:08
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    • Tempo NotesFast
    • ISRCGB-FFM-15-45128
    • PublisherAudio Network Limited
    • Release Year2015
    FactoidAlthough they may appear to be badly camouflaged, when they are in a herd the zebra's distinct stripes merge into a big mass and make it hard for predators to single out individual animals.
  9. Play
    0:05
    Add to favourites Add to cart
    • Tempo NotesFast
    • ISRCGB-FFM-15-45129
    • PublisherAudio Network Limited
    • Release Year2015
    FactoidAlthough they may appear to be badly camouflaged, when they are in a herd the zebra's distinct stripes merge into a big mass and make it hard for predators to single out individual animals.
  10. Play
    Hunted 10 (Sting) 2451/30 David O'Brien (PRS)
    Eerie slice & low boom sting
    0:05
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    • Tempo NotesFast
    • ISRCGB-FFM-15-45130
    • PublisherAudio Network Limited
    • Release Year2015
    FactoidAlthough they may appear to be badly camouflaged, when they are in a herd the zebra's distinct stripes merge into a big mass and make it hard for predators to single out individual animals.
  11. Play
    0:06
    Add to favourites Add to cart
    • Tempo NotesFast
    • ISRCGB-FFM-15-45131
    • PublisherAudio Network Limited
    • Release Year2015
    FactoidAlthough they may appear to be badly camouflaged, when they are in a herd the zebra's distinct stripes merge into a big mass and make it hard for predators to single out individual animals.
  12. Play
    Hunted 12 (Sting) 2451/32 David O'Brien (PRS)
    'Inhale' rise & epic drums climax rhythm sting
    0:06
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    • Tempo NotesFast
    • ISRCGB-FFM-15-45132
    • PublisherAudio Network Limited
    • Release Year2015
    FactoidAlthough they may appear to be badly camouflaged, when they are in a herd the zebra's distinct stripes merge into a big mass and make it hard for predators to single out individual animals.
  13. Play
    Hunted 13 (Sting) 2451/33 David O'Brien (PRS)
    High metallic tone & violent hit sting
    0:05
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    • Tempo NotesFast
    • ISRCGB-FFM-15-45133
    • PublisherAudio Network Limited
    • Release Year2015
    FactoidAlthough they may appear to be badly camouflaged, when they are in a herd the zebra's distinct stripes merge into a big mass and make it hard for predators to single out individual animals.
  14. Play
    Hunted 14 (Sting) 2451/34 David O'Brien (PRS)
    Swooshing rise & high explosion sting
    0:03
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    • Tempo NotesFast
    • ISRCGB-FFM-15-45134
    • PublisherAudio Network Limited
    • Release Year2015
    FactoidAlthough they may appear to be badly camouflaged, when they are in a herd the zebra's distinct stripes merge into a big mass and make it hard for predators to single out individual animals.
  1. Play
    Bull Throb 2020/5 14 mixes Mark Denis (SESAC) | Ryan Andrews. (ASCAP)
    Menacing, twisted electronica builds to pounding, screeching climax
    2:28
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  2. Play
    Death Race 2401/6 11 mixes Darren Leigh Purkiss (PRS)
    Dark & dangerous sound design builds with brutal beats & percussion
    1:53
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  3. Play
    Gravedigger 2664/4 10 mixes David O'Brien (PRS)
    Eerie sound design with glitching FX, pulsing drone & pitched percussion
    3:42
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  4. Play
    Heartbeat Rise 1486/1 2 mixes Igor Dvorkin (PRS) | Duncan Pittock (PRS)
    Building tension/drama with heartbeat effect
    0:40
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  5. Play
    Throne Of Blood 2451/10 14 mixes David O'Brien (PRS)
    Doom-laden sounds with battle drums escalates to all out war
    2:19
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  6. Play
    Turbo Pause 1760/2 12 mixes Paul Ressel (PRS)
    Darkly foreboding with evil deep bass, driving percussion & eerie choir textures
    3:24
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