Track Details

Final Showdown 6 (60) - 10 mixes

  1. Play
    Final Showdown 2139/7 Paul Mottram (PRS) | Bob Bradley (PRS)
    Chasing orchestra, drums & electronica erupt with sweeping strings at 0:57
    1:28
    Add to favourites Add to cart
    • Tempo NotesFast
    • ISRCGB-FFM-14-13907
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Pursuit for closely related but differently structured tracks. Work well as a set of action cues.
  2. Play
    Final Showdown 2 2139/109 Paul Mottram (PRS) | Bob Bradley (PRS)
    Chasing orchestra, drums & electronica. Suspense at 1:21 with extended tail
    1:45
    Add to favourites Add to cart
    • Tempo NotesFast
    • ISRCGB-FFM-09-13909
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Pursuit for closely related but differently structured tracks. Work well as a set of action cues.
  3. Play
    Final Showdown 3 2139/110 Paul Mottram (PRS) | Bob Bradley (PRS)
    Chasing orchestra, drums & electronica. Alt mix with eerie strings & button finish
    1:36
    Add to favourites Add to cart
    • Tempo NotesFast
    • ISRCGB-FFM-09-13910
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Pursuit for closely related but differently structured tracks. Work well as a set of action cues.
  4. Play
    Final Showdown 4 2139/111 Paul Mottram (PRS) | Bob Bradley (PRS)
    Chasing orchestra, drums & electronica. Suspense at 1:21 with dark ending
    1:32
    Add to favourites Add to cart
    • Tempo NotesFast
    • ISRCGB-FFM-09-13911
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Pursuit for closely related but differently structured tracks. Work well as a set of action cues.
  5. Play
    Final Showdown 5 2139/112 Paul Mottram (PRS) | Bob Bradley (PRS)
    Chasing industrial percussion & dark electronic textures
    1:22
    Add to favourites Add to cart
    • Tempo NotesFast
    • ISRCGB-FFM-09-13912
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Pursuit for closely related but differently structured tracks. Work well as a set of action cues.
  6. Play
    Final Showdown 6 (60) 2139/113 Paul Mottram (PRS) | Bob Bradley (PRS)
    Chasing orchestra, drums & electronica erupt with sweeping strings
    1:00
    Add to favourites Add to cart
    • Tempo NotesFast
    • ISRCGB-FFM-09-13913
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Pursuit for closely related but differently structured tracks. Work well as a set of action cues.
  7. Play
    Final Showdown 7 (30) 2139/114 Paul Mottram (PRS) | Bob Bradley (PRS)
    Chasing orchestra, drums & electronica erupt with sweeping strings
    0:30
    Add to favourites Add to cart
    • Tempo NotesFast
    • ISRCGB-FFM-09-13914
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Pursuit for closely related but differently structured tracks. Work well as a set of action cues.
  8. Play
    Final Showdown 8 (Sting) 2139/115 Paul Mottram (PRS) | Bob Bradley (PRS)
    Dark dramatic low strings sting with percussive end
    0:07
    Add to favourites Add to cart
    • Tempo NotesFast
    • ISRCGB-FFM-09-13915
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Pursuit for closely related but differently structured tracks. Work well as a set of action cues.
  9. 0:05
    Add to favourites Add to cart
    • Tempo NotesFast
    • ISRCGB-FFM-09-13916
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Pursuit for closely related but differently structured tracks. Work well as a set of action cues.
  10. 0:04
    Add to favourites Add to cart
    • Tempo NotesFast
    • ISRCGB-FFM-09-13917
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Pursuit for closely related but differently structured tracks. Work well as a set of action cues.
  1. Play
    Assault Course 2139/4 16 mixes Paul Mottram (PRS) | Bob Bradley (PRS)
    Driving orchestral tension with insistent beats & plenty of action
    1:44
    Add to favourites Add to cart
  2. Play
    Bomb Dropper 2196/3 24 mixes Mark Denis (SESAC) | Randy Gist (SESAC)
    Intense hybrid action with aggressive sound design, epic strings & choir
    2:44
    Add to favourites Add to cart
  3. Play
    Final Pursuit 2139/5 8 mixes Bob Bradley (PRS) | Paul Mottram (PRS)
    Threatening orchestra builds with dark electronic textures & dramatic drums
    1:46
    Add to favourites Add to cart
  4. Play
    Final Ultimatum 2139/3 27 mixes Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense intro into high octane action sequence with orchestra & beats
    3:36
    Add to favourites Add to cart
  5. Play
    Rising Tensions 2139/1 22 mixes Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense & exciting orchestra builds with heavy beats & electronica
    4:36
    Add to favourites Add to cart
  6. Play
    Storm Force Tension 1731/5 16 mixes Paul Mottram (PRS) | Bob Bradley (PRS)
    Slow building tension with strings & beats
    2:31
    Add to favourites Add to cart
×

Get started with incredible music

Sign up now and get 10 tracks to trial in your projects

Get trial tracks

Updating... one moment please