Track Details

Final Pursuit 5 (30) - 8 mixes

  1. Play
    Final Pursuit 2139/5 Bob Bradley (PRS) | Paul Mottram (PRS)
    Threatening orchestra builds with dark electronic textures & dramatic drums
    1:46
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    • Tempo NotesFast
    • ISRCGB-FFM-14-13905
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Showdown for closely related but differently structured tracks. Work well as a set of action cues.
  2. Play
    Final Pursuit 2 2139/93 Bob Bradley (PRS) | Paul Mottram (PRS)
    Dark threatening electronic textures with huge dramatic drums
    1:46
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    • Tempo NotesFast
    • ISRCGB-FFM-14-13993
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Showdown for closely related but differently structured tracks. Work well as a set of action cues.
  3. Play
    Final Pursuit 3 2139/94 Bob Bradley (PRS) | Paul Mottram (PRS)
    Threatening orchestra builds with tense overhang at 1:08 & extended ending
    1:32
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    • Tempo NotesFast
    • ISRCGB-FFM-14-13994
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Showdown for closely related but differently structured tracks. Work well as a set of action cues.
  4. Play
    Final Pursuit 4 (60) 2139/95 Bob Bradley (PRS) | Paul Mottram (PRS)
    Threatening orchestra builds with dark electronic textures & dramatic drums
    1:00
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    • Tempo NotesFast
    • ISRCGB-FFM-14-13995
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Showdown for closely related but differently structured tracks. Work well as a set of action cues.
  5. Play
    Final Pursuit 5 (30) 2139/96 Bob Bradley (PRS) | Paul Mottram (PRS)
    Threatening orchestra builds with dark electronic textures & dramatic drums
    0:30
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    • Tempo NotesFast
    • ISRCGB-FFM-14-13996
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Showdown for closely related but differently structured tracks. Work well as a set of action cues.
  6. Play
    0:06
    Add to favourites Add to cart
    • Tempo NotesFast
    • ISRCGB-FFM-14-13997
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Showdown for closely related but differently structured tracks. Work well as a set of action cues.
  7. Play
    Final Pursuit 7 (Sting) 2139/98 Bob Bradley (PRS) | Paul Mottram (PRS)
    Dramatic orchestral news beat sting. Shorter version
    0:05
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    • Tempo NotesFast
    • ISRCGB-FFM-14-13998
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Showdown for closely related but differently structured tracks. Work well as a set of action cues.
  8. Play
    0:04
    Add to favourites Add to cart
    • Tempo NotesFast
    • ISRCGB-FFM-14-13999
    • PublisherAudio Network Limited
    • Release Year2014
    FactoidSee also Final Ultimatum & Final Showdown for closely related but differently structured tracks. Work well as a set of action cues.
  1. Play
    Assault Course 2139/4 16 mixes Paul Mottram (PRS) | Bob Bradley (PRS)
    Driving orchestral tension with insistent beats & plenty of action
    1:44
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  2. Play
    Behind The Iron Curtain 2433/4 17 mixes Chris Egan (PRS) | Andrew Cooksley (PRS)
    Cold, tense bed building to large scale quasi-Russian orchestral
    2:49
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  3. Play
    Code Breaker 2427/7 19 mixes Chris Egan (PRS) | Andrew Cooksley (PRS)
    Anxious, twitchy textures & guitars build to threatening orchestral theme
    3:30
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  4. Play
    Extraction Point 2167/6 11 mixes Luke Richards (PRS)
    Epic hybrid orchestral action with driving percussion & synths
    3:01
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  5. Play
    Eye Of The Storm 2211/3 6 mixes Dan Skinner (PRS) | Adam Skinner (PRS)
    Ominous orchestral hybrid builds from mysterious opening to turbulent climax
    2:54
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  6. Play
    Final Showdown 2139/7 10 mixes Paul Mottram (PRS) | Bob Bradley (PRS)
    Chasing orchestra, drums & electronica erupt with sweeping strings at 0:57
    1:28
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  7. Play
    Final Ultimatum 2139/3 27 mixes Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense intro into high octane action sequence with orchestra & beats
    3:36
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  8. Play
    Rising Tensions 2139/1 22 mixes Paul Mottram (PRS) | Bob Bradley (PRS)
    Tense & exciting orchestra builds with heavy beats & electronica
    4:36
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  9. Play
    Storm Force Attack 1731/2 6 mixes Bob Bradley (PRS) | Paul Mottram (PRS)
    Building high octane action for orchestra with beats
    2:36
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  10. Play
    Trojan Horse 2431/3 17 mixes Chris Egan (PRS) | Andrew Cooksley (PRS)
    Urgent, tense electronica underscore with orchestral flourishes
    2:12
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  11. Play
    Undercover Ops 2433/5 18 mixes Chris Egan (PRS) | Andrew Cooksley (PRS)
    Restless, edgy percussion, electronics & orchestra. Builds
    3:15
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