Track Details

Ardent Justice 2 - 14 mixes

  1. Play
    Ardent Justice 2696/3 Mark Denis (SESAC) | Ryan Andrews (SESAC)
    Propulsive epic action & vicious sound design meet roaring orchestral power
    3:13
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    • Tempo NotesFast
    • ISRCGB-FFM-16-69603
    • PublisherAudio Network Limited
    • Release Year2016
    FactoidTrial by combat was used as a form of determining justice in medieval Europe until the late 17th century and wasn’t abolished in the United States until 1823
  2. Play
    Ardent Justice 2 2696/38 Mark Denis (SESAC) | Ryan Andrews (SESAC)
    Propulsive epic action & vicious sound design meet roaring orchestral power. No melody
    3:12
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    • Tempo NotesFast
    • ISRCGB-FFM-16-69638
    • PublisherAudio Network Limited
    • Release Year2016
    FactoidTrial by combat was used as a form of determining justice in medieval Europe until the late 17th century and wasn’t abolished in the United States until 1823
  3. Play
    Ardent Justice 3 2696/39 Mark Denis (SESAC) | Ryan Andrews (SESAC)
    Propulsive epic action & vicious sound design. No choir or orchestra
    3:12
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    • Tempo NotesFast
    • ISRCGB-FFM-16-69639
    • PublisherAudio Network Limited
    • Release Year2016
    FactoidTrial by combat was used as a form of determining justice in medieval Europe until the late 17th century and wasn’t abolished in the United States until 1823
  4. Play
    Ardent Justice 4 2696/40 Mark Denis (SESAC) | Ryan Andrews (SESAC)
    Propulsive epic action & vicious sound design. Percussion & FX only. Big ending
    3:12
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    • Tempo NotesFast
    • ISRCGB-FFM-16-69640
    • PublisherAudio Network Limited
    • Release Year2016
    FactoidTrial by combat was used as a form of determining justice in medieval Europe until the late 17th century and wasn’t abolished in the United States until 1823
  5. Play
    Ardent Justice 5 (60) 2696/41 Mark Denis (SESAC) | Ryan Andrews (SESAC)
    Propulsive epic action & vicious sound design meet roaring orchestral power
    1:00
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    • Tempo NotesFast
    • ISRCGB-FFM-16-69641
    • PublisherAudio Network Limited
    • Release Year2016
    FactoidTrial by combat was used as a form of determining justice in medieval Europe until the late 17th century and wasn’t abolished in the United States until 1823
  6. Play
    Ardent Justice 6 (60) 2696/42 Mark Denis (SESAC) | Ryan Andrews (SESAC)
    Propulsive epic action & vicious sound design meet roaring orchestral power. Alt mix
    1:00
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    • Tempo NotesFast
    • ISRCGB-FFM-16-69642
    • PublisherAudio Network Limited
    • Release Year2016
    FactoidTrial by combat was used as a form of determining justice in medieval Europe until the late 17th century and wasn’t abolished in the United States until 1823
  7. Play
    Ardent Justice 7 (30) 2696/43 Mark Denis (SESAC) | Ryan Andrews (SESAC)
    Propulsive epic action & vicious sound design meet roaring orchestral power
    0:30
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    • Tempo NotesFast
    • ISRCGB-FFM-16-69643
    • PublisherAudio Network Limited
    • Release Year2016
    FactoidTrial by combat was used as a form of determining justice in medieval Europe until the late 17th century and wasn’t abolished in the United States until 1823
  8. Play
    Ardent Justice 8 (30) 2696/44 Mark Denis (SESAC) | Ryan Andrews (SESAC)
    Propulsive epic action & vicious sound design meet roaring orchestral power. Alt mix
    0:30
    Add to favourites Add to cart
    • Tempo NotesFast
    • ISRCGB-FFM-16-69644
    • PublisherAudio Network Limited
    • Release Year2016
    FactoidTrial by combat was used as a form of determining justice in medieval Europe until the late 17th century and wasn’t abolished in the United States until 1823
  9. Play
    Ardent Justice 9 (Sting) 2696/45 Mark Denis (SESAC) | Ryan Andrews (SESAC)
    Epic orchestral blasts swell to a searing cliffhanger
    0:12
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    • Tempo NotesFast
    • ISRCGB-FFM-16-69645
    • PublisherAudio Network Limited
    • Release Year2016
    FactoidTrial by combat was used as a form of determining justice in medieval Europe until the late 17th century and wasn’t abolished in the United States until 1823
  10. Play
    Ardent Justice 10 (Sting) 2696/46 Mark Denis (SESAC) | Ryan Andrews (SESAC)
    Reverse effect into slamming orchestral finish
    0:09
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    • Tempo NotesFast
    • ISRCGB-FFM-16-69646
    • PublisherAudio Network Limited
    • Release Year2016
    FactoidTrial by combat was used as a form of determining justice in medieval Europe until the late 17th century and wasn’t abolished in the United States until 1823
  11. Play
    Ardent Justice 11 (Sting) 2696/47 Mark Denis (SESAC) | Ryan Andrews (SESAC)
    Epic percussion into orchestral climax sting
    0:08
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    • Tempo NotesFast
    • ISRCGB-FFM-16-69647
    • PublisherAudio Network Limited
    • Release Year2016
    FactoidTrial by combat was used as a form of determining justice in medieval Europe until the late 17th century and wasn’t abolished in the United States until 1823
  12. Play
    Ardent Justice 12 (Sting) 2696/48 Mark Denis (SESAC) | Ryan Andrews (SESAC)
    Menacing sound design into powerful hit sting
    0:07
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    • Tempo NotesFast
    • ISRCGB-FFM-16-69648
    • PublisherAudio Network Limited
    • Release Year2016
    FactoidTrial by combat was used as a form of determining justice in medieval Europe until the late 17th century and wasn’t abolished in the United States until 1823
  13. Play
    Ardent Justice 13 (Sting) 2696/49 Mark Denis (SESAC) | Ryan Andrews (SESAC)
    Stuttering sound design into powerful hit sting
    0:07
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    • Tempo NotesFast
    • ISRCGB-FFM-16-69649
    • PublisherAudio Network Limited
    • Release Year2016
    FactoidTrial by combat was used as a form of determining justice in medieval Europe until the late 17th century and wasn’t abolished in the United States until 1823
  14. 0:06
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    • Tempo NotesFast
    • ISRCGB-FFM-16-69650
    • PublisherAudio Network Limited
    • Release Year2016
    FactoidTrial by combat was used as a form of determining justice in medieval Europe until the late 17th century and wasn’t abolished in the United States until 1823
  1. Play
    Adrift 2751/8 8 mixes Dan Weniger (BMI)
    Powerful & dark hybrid orchestra with electronic elements & massive hits
    1:51
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  2. Play
    Demon Slayer 2696/6 14 mixes Mark Denis (SESAC) | Randy Gist (SESAC)
    Ominous tension, deep orchestral swells, fx & heavy percussion build to killer ending
    2:42
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  3. Play
    Final Consequence 2696/7 14 mixes Mark Denis (SESAC)
    Grand horn themes, raspy brass & epic orchestra collide with edgy electronics
    3:19
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  4. Play
    Forgotten Kingdom 2696/4 22 mixes Mark Denis (SESAC)
    Slow, tense & dramatic orchestral adventure with gnarly synths & epic drums
    3:37
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  5. Play
    Hungry God 2751/2 9 mixes Dan Weniger (BMI)
    Apocalyptic percussion, dramatic brass & strings with intense sound design
    1:49
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  6. Play
    Phoenix Rising 2696/1 15 mixes Mark Denis (SESAC) | Yoshi Hayata (SESAC)
    Thrilling orchestra builds to epic climax from tense piano & synth opening
    2:33
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  7. Play
    Resurgent Powers 2696/5 15 mixes Mark Denis (SESAC) | Yoshi Hayata (SESAC)
    Tense orchestral hybrid builds with driving strings & drums to epic climax
    2:50
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